video games

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Disturbing imagery disrupts perception, but not as much among violent video game players, UNSW Sydney psychologists have shown.

Battlefield

Video games such as Battlefield I encourage players to find purpose and meaning in war. But a new generation of artists and gamers is starting to question the messages they propagate, writes Andrew Yip.

Grand Theft Auto

Auto related crimes have increased 20 per cent in Melbourne over the last five years, but blaming the rise on video games ignores the real problem, writes Michael Kasumovic.

video games

Women endure three times the negativity when playing online games compared to men. Is it misogyny? Or a form of bullying, motivated by the search for and maintenance of status, ask Michael Kasumovic and Jeff Kuznekoff.

video game

The motivation to play violent video games is closely connected to people’s desire for sex, write Michael Kasumovic and Tom Denson.

video games

One narrowly defined study isn’t enough to prove that people who play video games are less sexist, writes Michael Kasumovic.

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The International e-Sports Federation has come under intense scrutiny – and criticism – for its segregation of female competitors in videogame competitions, writes Michael Kasumovic.

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Video games offer new ways to engage and connect with students, writes Michael Kasumovic.

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Console games are no longer banned in China, opening up a huge market for manufacturers. But can they succeed in a culture where consumers are used to getting their software and games for free, asks Thomas Apperley. 

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Educationl games are proving to be disruptive technology, yet not all are created equal. Teachers must work out which ones empower students while avoiding the same old teacher-dominated pedagogy, writes Dean Groom.