Video games such as Battlefield I encourage players to find purpose and meaning in war. But a new generation of artists and gamers is starting to question the messages they propagate, writes Andrew Yip.
Women endure three times the negativity when playing online games compared to men. Is it misogyny? Or a form of bullying, motivated by the search for and maintenance of status, ask Michael Kasumovic and Jeff Kuznekoff.
Console games are no longer banned in China, opening up a huge market for manufacturers. But can they succeed in a culture where consumers are used to getting their software and games for free, asks Thomas Apperley.
Educationl games are proving to be disruptive technology, yet not all are created equal. Teachers must work out which ones empower students while avoiding the same old teacher-dominated pedagogy, writes Dean Groom.