The character-driven game builds a bond between the user and a virtual dog companion to help develop patient resilience and coping skills.
‘Tele Stroke’ puts a Sydney stroke specialist in the emergency department of a rural hospital to give patients vital early assistance.
If we aren’t careful with our online data, artificial intelligence will take over our intimate personal lives, a new book says.
Public education and engagement with research can be improved using technology commonly found in computer games.
The Emmy caps an eventful year for the Sydney artist, who began 2020 advocating for stronger leadership on climate change.
UNSW engineers have invented a soft wearable device which simulates the sense of touch and has wide potential for medical, industrial and entertainment applications.
The Luminocity exhibition showcases the UNSW Built Environment design experience from humble beginnings to the global stage.
‘Cybersickness’ might sound right out of a sci-fi novel, but it’s an illness impacting people across industries today. UNSW Sydney researchers are trying to understand what causes this sickness – and how to prevent it.
A VR experience developed in partnership with people with lived experience of suicidality has demonstrated rapid increases in positive mood.
UNSW students design virtual and augmented reality system that will enable workers to safely shut down dangerous machinery in industrial plants.